Gaming industry worth $300 bil after pandemic surge: study
The worthiness of the gaming industry has topped $300 billion carrying out a pandemic-fueled surge, with some 2.7 billion players worldwide, a research report says.
The Accenture report said the gaming sector will probably be worth more than the combined markets for movies and music, driven by gains in mobile gaming and an emphasis on making connections throughout a time of pandemic social distancing.
"The emergence of new gaming platforms and changing demographics are pushing gaming businesses from being product-centric to becoming experience-oriented platforms," said Seth Schuler, managing director at Accenture's software and platforms industry group.
The analysis found the gaming industry has increased by half a billion players during the past 3 years, and predicts more than 400 million new gamers are expected by the finish of 2023.
For the latest gamers, 60 percent are women, 30 percent are under 25 years old and one-third identify as non-white.
That contrasts with longtime gamers who were 61 percent male, and a lot more than three-fourths white and over 25.
According to the survey, gamers are spending the average 16 hours weekly playing, eight hours a week watching or participating in game streams and six hours weekly interacting in game forums and communities.
Accenture's Robin Murdoch said the sector is evolving: "We're seeing the emergence of gaming as an ecosystem of super platforms where players can meet, communicate, watch live-streamed concerts, shop or listen to music."
The research is based on data collected via an paid survey with 4,000 consumers in China, Japan, the U.S., and Britain, and included interviews with industry executive.
Source: japantoday.com